Thanks to everyone who attended my GDC talk! Was quite happy to see all those faces I hadn’t seen in a while, as well as meet those whom I only had contact with via Twitter, IM or e-mail.
For those who contacted me post-GDC, it seems the content I submitted for GPU Pro 2 didn’t make it into the final samples archive. I must’ve submitted too late, or it didn’t make it to the editor. Either way, the code in the paper is the most up-to-date, so you should definitely check-it out (and/or simply buy the book)!
Roger Cordes sent the following questions. I want to share the answers, since it covers most of the questions people had after the talk:
Continue reading “Approximating Translucency – Part II (addendum to GDC 2011 talk / GPU Pro 2 article)”